Gear Halo
A gear halo based on The Legend of Zelda: Skyward Sword's Gate of Time
Requires Poiyomi 9.1.15+
Uses VRCFury for merging animation controller, menu, params, and rigging the gears to the Head bone
Thanks to Perspiring Developer for the tutorial (https://www.youtube.com/watch?v=c97rpsZ8nWo), which we adapted to utilize a rig to avoid the use of scripts to animate it, along with Poiyomi's UV tile discard, and dissolve.
You could probably use it with a spawn animation, this https://raivovfx.booth.pm/items/2899890 looked like the best one to us.
Alternatively you could use it in a world or other unity project, though that wasn't our intent when making it.
LICENSE:
CC - BY (https://creativecommons.org/licenses/by/4.0/)
Or in short, credit us if you use this publicly
CREDITS:
- Twoscale (Robin and Shay) - Rig, Animations, Shader settings
- Perspiring Developer - Tutorial on making the gears
- Poiyomi - Shader
- Nintendo - Inspiration
- VRCFury - Modularization
DETAILS:
- 3 Materials
- 1,338 Polys
- 4,248 Tris
- Synced Parameters - 1 bit
- Uses stencil reference of 5
ADDENDUM:
If you're curious about the robot avatar used in the preview, it is an edited version of TAU by Chimeric Systems (https://booth.pm/en/items/2583986) partially merged with Polygon Cherub's Spiral Knight/Cherub Bot MP01 (https://polygoncherub.gumroad.com/l/PoNwK) and using clothes from a large list of other sources.
We are unlikely to post the avatar, and even if we do, it will not be public on VRChat.
A 2022.3.22.f1 Unitypackage, and a blend file.